Truck model inspired by the Cat 797F Mining Truck
Real-Time renders of a Truck I made in Unreal 5. I set out to build something challengingly large where my goal was to create a setup with tiling texture + RGB masks with no unique textures, while simultaneously balancing clean hard‑surface details without making the model feel too busy.
The material shaders work for both non-nanite and nanite workflows, but since I used nanite I chose to have all the small details as geometry in a separate mesh that can be completely culled out at a distance. Many of those screws and details could just as easily have been floating normal details if using a non nanite workflow (but decals are heavy for nanite so I chose to use no decals at all.)
Everything in the renders are created by me, including the materials, breakup textures, models etc.