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Gårdstomte (Farmstead Gnome)

Farmstead Gnome

I love Johan Egerkrans' work and this project is heavily inspired by the "Farmstead Nisse" his book Nordiska Väsen. I also looked at different gnomes from swedish folklore. It was important to me to make my own 3D-rendition of the concept in order to have the freedom to make my own creative choices along the way.

I used Maya and Zbrush for the mesh, texturing was done in Substance 3D Painter and the scene was built and rendered in Unreal Engine 4. I used Unreals' Digital Humans as a base for skin/eye-shaders, applied my own textures and then modified the shaders to create a more stylized feeling. I also added my own Fresnel effect on the clothes and detail normal to both skin and clothing materials.

I really wanted to take advantage of being surrounded by so many talented people with different skill sets, being at TGA. This was a collaborative project with the very talented animator Tobias Hart (www.tobiashart-animation.com), the in-house hair specialist at TGA Viktor Gustavsson (https://agzomar.artstation.com/) and the tech artist John Mckenna (https://johnbmckenna.com/) who made the smoke. All the props in the background are from Quixel Megascans. Everything besides the smoke, hair and animations/rigging was done by me.

This project was done during 6 weeks halftime.

Skin: 8998 tris, 2k textures
Clothes: 10727 tris, 2k textures
Hair: 20456 tris, 2k textures